Questions tagged with “3d-design”
- How do you decide where to place supporting edge loops in a model?
- What techniques help keep hard-surface models clean without over-subdividing?
- How do you prevent texture stretching when unwrapping complex UVs?
- When should normal maps be used instead of adding more geometry?
- How can edge flow be planned to improve joint movement in animated models?
- What’s the best way to balance polygon count and detail in real-time 3D assets?
- How do you maintain clean topology for character models that need smooth deformation?
- How does proper lighting setup improve depth and realism in 3D scene renders?
- What techniques help create realistic surface detail without overloading a 3D model?
- How can clean topology improve deformation when modeling characters for animation?
← Back to all tags
Top 3D Design Tags
Learn More →
Vendors can claim ownership of a tag to have their backlink displayed wherever that tag appears across the 3D Design Q&A Network.
-
3d designOwn it50 assigned · $1.00/day · $30/month
-
topologyOwn it20 assigned · $0.40/day · $12/month
-
edge flowOwn it15 assigned · $0.30/day · $9/month
-
materialsOwn it11 assigned · $0.23/day · $7/month
-
texturingOwn it5 assigned · $0.10/day · $3/month
-
scale and proportionOwn it5 assigned · $0.10/day · $3/month
-
texture resolutionOwn it5 assigned · $0.10/day · $3/month
-
clean geometryOwn it4 assigned · $0.07/day · $2/month
-
uv mappingOwn it3 assigned · $0.07/day · $2/month
-
asset managementOwn it2 assigned · $0.07/day · $2/month