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What’s the best way to prepare 3D assets for multiple platforms?
Asked on Dec 05, 2025
Answer
Preparing 3D assets for multiple platforms requires careful consideration of scale, optimization, and compatibility to ensure that assets perform well across different environments. This involves understanding the technical requirements and limitations of each platform and adjusting your assets accordingly.
- Identify the target platforms and their specific requirements (e.g., polycount, texture size, file formats).
- Optimize geometry and textures for performance while maintaining visual quality.
- Export assets in compatible formats and test them on each platform to ensure consistency and functionality.
Additional Comment:
- Consider using LODs (Levels of Detail) to manage performance across platforms with varying capabilities.
- Ensure textures are compressed appropriately for each platform to balance quality and performance.
- Test assets in the intended environment to check for any issues related to lighting, shading, or rendering.
- Maintain a consistent naming convention and file organization to streamline asset management across platforms.
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