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How does 3d design approach retopology for sculpted characters?
Asked on Nov 22, 2025
Answer
Retopology in 3D design is the process of creating a new, optimized mesh over a high-resolution sculpted character to improve its usability in animation and rendering. It focuses on clean geometry and efficient edge flow to ensure the character deforms correctly and performs well in different applications.
Example Concept: Retopology involves creating a lower-resolution mesh with clean, evenly distributed polygons that follow the natural contours and muscle flow of the character. This process ensures that the character's topology supports smooth deformation during animation and reduces the computational load during rendering, making it suitable for production use.
Additional Comment:
- Retopology is essential for converting high-poly sculpts into manageable assets.
- Focus on maintaining edge loops around joints and facial features for better deformation.
- Use tools like quad draw or retopology brushes to efficiently create the new mesh.
- Ensure the new topology maintains the character's silhouette and important details.
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