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Explore the principles and workflows behind modern 3D design—from modeling and topology to materials, texturing, lighting, and final rendering. Learn about form, scale, surface detail, shading, scene composition, and professional 3D pipelines used across design, visualization, and production. Whether you're building your first 3D models or refining advanced workflows, this network helps you bring depth and dimension to your ideas—one question at a time.

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    How do you decide where to place supporting edge loops in a model?

    Asked on Monday, Nov 10, 2025

    Placing supporting edge loops is crucial for maintaining clean topology and ensuring smooth transitions in your 3D model, especially when preparing for subdivision. Supporting edge loops help control …

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    What techniques help keep hard-surface models clean without over-subdividing?

    Asked on Sunday, Nov 09, 2025

    Keeping hard-surface models clean involves maintaining a balance between detail and polygon count, ensuring efficient topology and edge flow. This can be achieved by strategically using support loops …

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    How do you prevent texture stretching when unwrapping complex UVs?

    Asked on Saturday, Nov 08, 2025

    Preventing texture stretching in complex UV unwrapping involves careful planning and execution of your UV layout to ensure even texture distribution. This requires understanding the model's topology a…

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    When should normal maps be used instead of adding more geometry?

    Asked on Friday, Nov 07, 2025

    Normal maps are used to simulate surface detail without increasing polygon count, making them ideal for adding fine details like bumps or grooves to a model while maintaining performance. They are par…

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